Today, my primary use of 3D visualization has been to explore ideas, communicate concepts, and create rapid virtual prototypes. This efficient design approach allows for low-cost exploratory development to occur and provides a means of obtaining participatory product feedback from stakeholders during proof-of-concept research studies. Requirements for hardware designs can be vetted and tested before costly physical models are produced.
Modeled in Maya.
Composited in Adobe Affter Effects.
Edited in Adobe Premiere.
Delivered via interactive mobile app product guide.
Modeled in Maya.
This model was created as an exploratory study to provide a means for customers to personalize their Verizon home router. Research indicated that customer premises equipment although necessary, was not particularly visually appealing in the home.
As we set out to build a next-generation broadband home router, my concept was to allow for customized covers to be used to disquise or personalize the hardware. The router would easily accept custom accessory panels that could be purchased by customers. A brushed nickel cover would be provided initially and other panel finishes could be ordered with an option to have customer provided art printed on a personalized cover.
My recent engagements have not required much 3D scenario visualization or simulation. However, I have worked in areas that included a lot of this work. The samples below are representitive of other design efforts I have performed.
Alias|Wavefront, Maya, and Softimage were used to build, animate, and render these 100% computer generated imagery (CGI) scenes that were used in video productions and interactive multimedia presentations. Much of the work below was created on Silicon Graphics workstations. Compositing was done in Discreet Combustion, Smoke, and Adobe After Effects. This area of graphics and design is a deep personal passion of mine and I include this work as it was instrumental to my professional development.
Modeled & Animated in Maya. MEL scripting for radar movement,threat asset movement and tracking. Particle system implemented for shoreline surf collision simulation.
Modeled & Animated in Maya. Particle system for missle exhaust simulation.
Modeled & Animated in Maya.
Modeled & Animated in Maya. MEL scripting for radar movement and particle system collision detection for bow and stern wash simulation.
Modeled & Animated in Maya. MEL scripting and partical sytem environmental effects.
Modeled & Animated in Maya with set-driven-keys and MEL scripting for missile payload launch simulation based on a particle system.
Modeled & Animated in Maya with MEL scripting for propeller animation and particle system contrail simulation.
Modeled & Animated in Maya.
Modeled & Animated in Maya.
The conceptual instrument visualization was performed during R&D of the NASA Mars Rover project. A representation of the actual fielded product is on display at the Smithsonian National Air and Space Museum Steven F. Udvar-Hazy Center in Chantilly, Virginia. I was lucky enough to stumble across this during my travels.
Modeled & Animated in Maya.
Credit to JHU/APL colleague Steven P. Gribben for NEAR spacecraft model.
The image taken of Eros during the mission is on display in the Smithsonian National Air and Space Museum, Steven F. Udvar-Hazy Center - Chantilly, Virginia. I was lucky enough to stumble across this during my travels. A physical model of the NEAR Shoemaker spacecraft hangs on display in the National Air and Space Museum in Washington, DC.
This concept visualization was produced as part of an early exploration into a future NASA mission design for an Interstellar Probe. The visualization supported a proposal to acquire feasibility study funding. This effort is in the news today. Listen to the NPR story.
Similar in context to the visualization examples, the primary difference for this work is the output was created to accurately represent an actual data set. The goal was to remove all aspects of artistic license and ensure a hi-fidelity of technical acccuracy was present. The process of using data to create these representations was as important as the final output itself.
Animated in Strata 3D.
The data visualization was performed during R&D of the SM-3 project. A representation of the actual fielded product is on display in the Smithsonian National Air and Space Museum Steven F. Udvar-Hazy Center - Chantilly, Virginia. I was lucky enough to stumble across this during my travels. Some projects actually involve "Rocket Science!"
This geo-spatial simulation represented the integration of two proposed buildings into the JHU/APL campus. All aspects of the simulation are to scale and the terrain model is accurate to one foot and based on topographic mapping and architectural plans.
I devised a method to produce Digital Elevation Models (DEMs) from topographic maps which were readily available. I integrated the proposed contruction modifications into the baseline topographic files I created. After the new data were integrated with the base topographic map, I was able to produce a scalar map to generate the accurate terrain mesh. A variety of simulations were produced for the project.
Modeled and Simulated with Maya and Shockwave.
The final project/thesis work for my M.S. in Interaction Design and Information Architecture surrounded visualization of complex data sets. I choose a complete set of architectural blueprints as my data source and presented the information through a variety of modalities. This clip hilights a linear virtual 3D walk-thru of a scale finshed model of how the building would appear when built to plan. I also created an interactive VR walk through of the space as a seperate viewing modality.
Logos produced for branding.
This is a logo I designed and animated for branding in multimedia presentations and video productions for the Technical Communications Group at the Johns Hopkins University Applied Physics Laboratory.
Modeled and animated in Maya
This logo was brought to life for a bands promotional video. A hand-drawn illustration was provided as a reference.
Sequences below are examples of from video production transitions.
Created in Maya and Discreet Combustion.
Created in Discreet Combustion.
Animated in Discreet Combustion.
Credit to JHU/APL colleague
Steven P. Gribben for TIMED spacecraft animation.
Modeled and animated in Maya. Composite and post-production effects in Discreet Combustion.
Modeled and animated in Maya. Compositing and post-production effects in Discreet Combustion.
Created in Discreet Combustion.